My Thoughts on Galactic Seasons

Season two of the Galactic Seasons is underway, and I thought now would be a good time to compare the differences between season one and two. First, I should say I never completed season one. I did try, but after about three weeks of grinding the same missions, I couldn’t take it anymore and just stopped all together. Any time I tried to reroll to get something new I usually ended up getting more of the same.

Even stranger, in spite of the fact that nearly everyone had to kill seventy-five colicoids on a daily basis, none of us ever seemed to be assigned the same planet. It was the same with operations. Anyone who had an ops they needed to do, had a hard time finding a group because others had been given a different op or only had warzones and galactic starfighter on the list.

Season two is much better in comparison. Everyone shares the same objectives so it’s not hard to find someone to group up with and they’re not the same objectives over and over again. It’s also nice that the devs branched out beyond killing x amount of colicoids. Some of the objectives can be completed without even being aware they were on the list. I was really surprised when I was on my low level Sith warrior, killing acolytes on Korriban when a completed objective popped up. When I looked it up the achievement was titled Still Got It and required you to kill twenty-five people without a companion. As amusing as I found it, I couldn’t help thinking it was a wasted opportunity. I can imagine the number of players who went to starter or low-level planets to complete this objective. It would have been far more interesting if we could only complete it in certain areas that would present a challenge.

Since I do dailies and heroics often, I do like how so far different dailies/heroics have been showing up on the season objectives each week. All though I’m not a fan of the fact that I don’t have easy access of all of them anymore. I can understand why they designed it that way. It does make it easier to know which ones will give more rewards, but it does require extra steps now to get to some of the heroics no longer on the list. I like the little clock feature they added to these missions, including the color scheme that allows us to know how long we have before they reset. The devs did announce a while ago that they will be adding all dailies and heroics back on the rotation due to player feedback.

Some of the rewards we get from Galactic Seasons are pretty good. The mounts and weapons will come in handy, though I’m not too sure about the outfits. I’m not impressed with their design and don’t see me using them anytime in the future.

So I’d say so far season two is good and has continued to hold my interest. I’m one token away from being able to afford to buy a fleet stronghold. At first I wasn’t going to buy one because I already have too many strongholds that are sparsely decorated as it is, but my curiosity has won out. I’m going to buy it on pub side to see how I like it.

I’d love to hear everyone’s thoughts on Galactic Seasons so far. Be sure to comment below!

Will The New Loadouts Kill Alts?

I’ve been seeing some concerns that being able to pick two combat styles and create ten different loadouts will kill alts. So, the question is, will these recent changes provide less incentive to create more alts?

The answer is yes and no.

Let me explain. I know a few people who don’t care about the origin stories. The reason why they play Swtor is because of the social aspect and for the pvp and operations.

There’s this one guy in particular I know who hasn’t finished most of the origin stories and he’s behind on the expansions. Anytime someone mentions something that happened in the story he is completely lost and doesn’t know what they’re talking about. He has freely admitted he spacebars through every conversation and picks option one because he doesn’t care to sit through the cutscenes and follow the story. What he does like is figuring out all the combat styles and their disciplines.

Those who play the game just to experience all the different combats in pvp now have the opportunity to create less characters if they want. So yes, having ten different loadouts and choosing two different combats will trim down the number of alts for these types of players.

On the other hand, Swtor has attracted a lot of solo and casual players who play just for the stories. There are also quite a few who enjoy all aspects of the game, including the origin stories. These types of players will continue to create new alts just to experience their favorites again. So, for them, no, the new loadouts won’t kill alts.

Think of it this way. The new loadouts will allow more freedom to play the way you want. If you want to play a light side Sith who fights the Jedi way, well now you can. Or perhaps you would rather be both light and dark? The loadouts also allow this to happen.

Those who like to roleplay or create a progressive story for their characters now have far greater possibilities. Want an Imperial agent who can use a sniper and blasters? Or maybe you want to make a sniper bounty hunter like Din Djarin? That was the idea behind the new combat and loadouts. It wasn’t some nefarious plot to kill alts like I saw a few in gen chat suggest. It was just to give players a more creative way of playing.

I would love to hear everyone’s else thoughts on all this so be sure to leave a comment below.

CZ-198 Is Actually Crowded?

CZ-198 is one of the dailies I do frequently. By the time I leveled up my first character to unlock it not many went there anymore. At most I would see a group from The Sanctuary or their counterpart The Dark Sanctuary farming the dailies. This week one of the Galactic Season objectives is to complete the CZ-198 weekly twice or Iokath once. As soon as I arrived on CZ-198 I realized this was not going to be a walk in the park like it usually is. There were so many in just the first area that I had to play the waiting game to click on the crates. Someone in chat even said they never thought they would see the place with so many players ever again.

While I was waiting it occurred to me that I was seeing CZ-198 for the first time as it must have been when it first came out. It was an interesting experience and because of the quick timers on everything, not too aggravating. I definitely couldn’t speed run through the dailies like I did before, but to be honest I was too busy watching everyone hopping around as we waited our turn.

One thing that really throws me off is the missions automatically finishing for me instead of needing to be turned in. I’m so used to quick traveling back to the beginning to turn in my missions at the drop box that I did it automatically. Then stood in front of the console for a few seconds clicking on it before thinking, ‘Oh wait! I don’t need to do that anymore.’

It’s going to take some time to get used to. It’s also going to take me awhile to get used to not having to go to a trainer for new characters. I recently started a new Consular and Sith Warrior and kept thinking I needed to go to a trainer. I also kept wondering how new abilities showed up on my bar before going, ‘Oh, right.’

It makes things much easier than having to double back all the time, but it does disrupt my pattern. Though I’m sure it won’t take me much time to adjust. Now if only they would speed up the timer for The Face Merchants heroic on Coruscant. More often than not I have to forgo the bonus mission because there are others waiting to obtain the passkey. I was actually hoping they would speed it up in this last update, but when I did the heroics today, I could tell right away that it still hasn’t been fixed.

Still, it has been interesting noting all the little changes. I look forward to seeing what else the Galactic Seasons objectives bring. I do like how all the mission changes seem to spread everyone out now. Places that were formally dead are now thriving again.

First Impressions of 7.0

A lot of changes have come to Swtor in the 7.0 update and I had to take a moment to absorb all the changes before giving an honest review. Since I knew they would be changing the looks of the new character menu, one of the first things I did after logging in was to create a new consular. It was very different to say the least and I’m not sure how I feel about that change. It’s not a bad look at all. It’s just different. I think it’ll take me some time to get used to it.

The UI is also very different. I have seen some point of contention on twitter this past week about the change. I personally believe this has been blown way out of proportion. Nothing of the new UI is bad per se just strange to those of us used to the old look. I think they should have taken a step back and evaluated these differences subjectively before going off on a tangent and threatening the devs. Yes, I’ve seen a few who have threatened them and that is not okay. Hopefully, in the next few days things will settle down and everyone will get over the hump in the adjustment period.

Unfortunately, it doesn’t help when a gaming journalist like PC Gamer picks up on the drama and gleefully publishes an article that compares LoTS to the Christmas Special. Never mind the fact that it seems to be a small handful of people who are unhappy with the changes. If gen chat on both Imp and Pub sides are to go by most players seem to be happy or at least not unhappy with the recent changes. I’ve especially seen mostly positive views on the new loadouts. This is honestly why I dislike gaming journalism. They don’t seem interested in the truth or giving a neutral review when they could instead write clickbait articles full of scandal and drama. I’m hoping that the article doesn’t hurt Swtor in the long run. Right now there are a lot of new players experiencing the game for the first time and it would be nice if they decided to stick around and help breathe even more life into the game.

The only thing about the new UI that I’m not happy about is the class/origin stories icons. Before they were very vibrant and now it’s kind of dull. I think I would have liked it more if they had at least added some color to them.

Screenshot taken from Going Commando

What I’ve mostly been doing since the update is figuring out the changes to combat since they took away a few abilities. It hasn’t affected my playstyle too much. There are a couple abilities that came in handy with my Merc that are now gone, but aside from that it hasn’t been too much of a hassle learning a new rotation. I’ve also been leveling up my character(s) to 80 and gearing up.

It’s been interesting to see how crowded daily and heroic areas have been since the expansion. One thing I really appreciate was the fact that the devs made the reset timers on a lot of missions faster. With how crowded the game feels right now it would have been a nightmare having to wait in a line for your objective. Shared tagging is also very interesting. It helps out with some of the heroics since they’ve been scaled up. The heroics are not too hard; it just takes more time to complete, which I honestly don’t mind. One thing that amuses me is the number of healers who now go out of their way to heal me whenever I’m in combat. I’m aware they are doing it for the XP now that there’s shared tagging, but I’ve been trying to remember to thank them afterwards. I’ve even had a few interesting conversations with some of them as we discuss the new changes to the game.

The one thing I haven’t really tried out yet is the secondary combat and loadouts. As I’ve mentioned before in a previous post I wanted my Merc to be able to use a cannon to go along with my Canderous Ordo outfit. However after accepting it and getting everything set up I realized that I had binned the cannon automatically given to me and there is no way to mod any of the weapons I have beyond item rating 306. My guess is they didn’t see any need to add mods for weapons since they plan to add a cosmetic slot for weapons. But since that’s not supposed to come out until the 7.1 update, I’ll just have to make do with what I have until then.

One thing I really like is the look of the new gear. I wasn’t all that impressed with the Spoils of War gear and never felt the desire to run around looking like an aristocrat. Not only does the texture of the new gear have really high-resolution, but it was something I could easily see my bounty hunter wearing. I did want to wear it on my Jedi knight as well, but her long hair was clipping into the clothing, so it wasn’t feasible.

Hopefully, 7.1 brings more content since I know they held back a lot as well as flesh out some of the current issues. In the meantime, I’m having fun figuring out the new gearing system and running dailies, heroics, and flashpoints to get the new gear drops.

One thing I noticed when I did the False Emperor yesterday was that Darth Malgus talks less during the fight. It has been some time since I last did that flashpoint, so I don’t know if that’s something they adjusted a while ago or if they did that during the last update. It actually took me a few moments to realize what was wrong with the fight because I felt like something was off and then it occurred to me, Malgus was talking a lot less. Makes me wonder what other flashpoints they may have changed. Might have to run through some more and see if I can find any other differences.

Ten Years of Swtor

Today is Swtor’s 10th anniversary. It’s hard to believe that this game is a decade old already. Swtor has had some ups and downs over the years, but judging from the last dev stream they are committed to making ten more years of experiences.

Sadly, I haven’t been playing since launch, something I deeply regret, but at the time I mostly played single player rpgs (still do) and didn’t have any desire to play online games. I didn’t start playing Swtor until 2016. I played it for free for awhile and eventually subscribed once I finished the base game. Anybody remember when Wal-mart sold Swtor time cards? Kind of wish I had kept the last time card I bought as a souvenir. It came in a really cool case, though I’m sure I could still get one on Amazon, assuming they haven’t stopped selling them yet.

The latest expansion, Legacy of the Sith was supposed to come out in December 15th in honor of the 10th anniversary, but they had to delay it until February 15th. I don’t mind per se that they delayed the expansion. If they need more time, then I would gladly ask that they get it right and make sure the launch runs smoothly with as few bugs as possible. However, February is really a bad time because a lot of other games are coming out around that same time. February is almost always a busy month for gamers and I’m worried that there might be more than a few who will choose to play other games over Swtor’s newest expansion, which may hurt them a bit. Perhaps I’m worrying needlessly and the next expansion will do well.

Looking back there really haven’t been too many milestones this year as far as story content goes. Secrets of the Enclave was great and I am definitely looking forward to more of Darth Malgus’ story and his plans for the galaxy far, far away. The Mandalorians arc is still ongoing as well. I was actually expecting them to have finished that story arc by now through small story updates, but so far we haven’t seen much since The Spirit of Vengeance came out. Which makes me wonder if Heta Kol is going to play a much larger role than I originally thought in the ongoing story or maybe they intend to have two different stories going at the same time. It’s hard to tell at this point.

Either way, I hope they continue to make great content for as long as they can. I want to give a shoutout to the devs for being as passionate about Swtor as we are and thank you for 10 years of great content.

Who Is Darth Nul?

I usually try to stay away from speculation of what might happen next in an ongoing story because more often than not I end up disappointed that the writers went in a different direction. A prime example would be Morrigan from Dragon Age: Origins. I thought for sure she would be the next big bad when she told the Grey Warden about the ritual. Imagine my surprise and disappointment when Inquisition came out. It was a wasted opportunity in my opinion. However, this time I thought why not share some of my theories. Chances are very slim that I’ll be right, but half of the fun is trying to figure out what happens next.

So one of the biggest questions on our minds is who is Darth Nul? First I find the spelling of the word itself very telling. If they had spelled the mysterious Sith Lord’s name Null that would have some interesting implications. Not only because of the definition of the word, but also because of the lore that surrounds Warb Null. If you would like to know more about Warb Null I recommend looking up Illeva’s video where she covers his background.

Let’s look at the definitions of null and nul. Null is an adjective meaning “having no legal or binding force; invalid.” Other synonyms are “void,” “annulled,” “abolished,” and “canceled”.
Nul is also an adjective that means “not any.” The word null was borrowed from the Anglo-French nul and that word can be traced back to the Latin word nullus, from ne-, which means “not,” and “ullus, meaning “any.”

So we have two words with similar, yet different definitions. The easiest explanation for the two different spellings was that the devs wanted to establish a difference between the two Sith Lords, however, I’m also convinced they chose this name specifically because of the meaning of the word(s).

This ties into my theory of what Darth Malgus is planning. In my last post I briefly mentioned that in the latest teaser trailer, Darth Malgus’ voiceover talked about how the Sith and the Jedi had been controlling the galaxy for centuries and that he thought it was time to break the cycle. Clearly this means that Darth Malgus has completely turned his back on the Empire. We know that Malgus’ ideals have been at odds with the Empire for some time now. When we first met him, he was attempting to take over in the wake of the Emperor’s death and lead the Empire in a different direction. One where they rejected their archaic beliefs of keeping the Empire pure and embraced other alien races into their ranks.

Much later, Empress Ancina/Vowrawn had him kept on a tight leash, which further alienated him against the Empire and now he seems to be relentlessly searching for mysterious artifacts that could destroy both the Jedi and Sith as we know them. The question is what will these artifacts do? We’ve seen how powerful the Force can be, especially when it’s used for nefarious purposes. Valkorion used a dark ritual that destroyed an entire planet.

My theory is that this mysterious Darth Nul was extensively studying how the Force works and discovered a way to either make the Force void or change it so drastically that it would create a wound in the Force and nullify it. Which means that both the Sith and the Jedi would crumble when they can’t access the Force anymore or have difficulties using it. It would then open the way for non-force users to take back control of the galaxy and potentially establish peace without having to worry about the Jedi and the Sith constantly fighting each other.

What do you all think? Is my theory too far fetched? Let me know in the comments below what you think will happen in Legacy of the Sith.

Legacy of the Sith, What Do We Really Know?

So I didn’t cover the few things that were revealed other than the new potential romance in yesterday’s rant post. There honestly isn’t much to say since the devs want us to discover what happens in LoTS for ourselves and I’m okay with that because I’m expecting a few surprise reveals.

In the livestream they introduced a few new characters and confirmed the return of others such as Darth Rivix, Tau Idair, Arn Peralun, and Lana. Why they made a big deal about Lana’s return I don’t know since she has been in every story update so far. At this point it’s to be expected that she will always be part of the story going forward until and unless they write her out.

They also showed new art work that will no doubt be the new loading screen when the expansion comes out. The style looks different from their usual so I’m not sure what’s up with that. Maybe they are trying out something new. It’s nice, though Lana and Tau’s face look a little weird in my opinion.

The biggest reveal was made in typical Bioware fashion. Keith came onto the stream to briefly troll Eric Musco before announcing a new trailer that was put together using old footage with a voiceover of Darth Malgus. What really made everyone stand up and take notice was a close up of a pair of eyes that is not old footage.

Based on the color of her skin and the markings on her face many are speculating she could be the Twi’lek in the new art work holding a lightsaber. This Twi’lek interestingly enough was not part of the new line up of characters that were revealed, which means they want to keep her identity a secret. The question is why? What role does she play in Legacy of the Sith? Who is she? And which side is she on?

I am personally hoping she is neither Jedi nor Sith. Her purple lightsaber could indicate she is either a dark side user or someone who tries to balance both sides. My main Jedi carries a purple lightsaber because I like to think of her as a gray Jedi. So it would be interesting if they introduce a new character who embodies that practice.

I am also very curious about Darth Malgus’ plans. In the voiceover he talks about how the galaxy has been controlled by the Jedi and the Sith and how he wants to break that cycle. This monologue reminds me a lot of Kreia and how she wanted to destroy the Force to end the cycle of war between the Jedi and the Sith. Is it Malgus’ intentions to destroy the Force? I don’t know, but it does sound like they might be taking inspiration from Kotor 2. And somehow it ties into the mysterious Darth Null. This next expansion definitely sounds intriguing and I’m looking forward to whatever comes next!

New Romances Are Overrated, Yes I Said It

I haven’t been saying much about most of the upcoming changes that will be coming to the game in 7.0 because I would like to wait and observe these changes for myself before I decide how I truly feel about them. I also feel like the few changes I do have an opinion on would just be parroting what others have already said.

However there is one opinion I would like to share. Yesterday was the dev livestream where they teased some things that will happen in the next expansion, including when Legacy of the Sith will be released. December 14th for those who might not yet know. One thing they teased was that the players would get to kiss someone new and Jackie was really excited about whoever this person is supposed to be (she was fanning herself during the announcement). The chat in the livestream exploded with this new information and most seem to be genuinely curious and excited about the prospect of another potential love interest. I felt meh about the whole thing.

What’s the point in getting excited about new romances when they never do anything about the relationships they’ve already established? I kind of understand why they would drop any future scenes with Koth because almost nobody likes him and I personally will never romance him, but there are a few who have and are waiting for them to add more.

It’s the same with Theron except most players actually like him. I have no data to back up this claim, but I’m pretty sure most of us have kept him alive through nearly all of our playthroughs and yet the devs seem to cater to those who didn’t. Then there’s Aric Jorgan, Corso Riggs, Doc, Felix, and so many more they’ve introduced since the beginning. What’s the point in adding all these romance options if they’re not even going to write in new scenes for them from time to time? They don’t even have to add new scenes for established couples every time they drop a new story. Just a very short scene once a year would be more than they already do. Instead, they try to pacify everyone by introducing new romance options that will ultimately go nowhere.

Sorry about the rant post I’m just beginning to wonder what is the point in romancing anyone in the game if said romance always falls to the wayside. What do you all think? Is it actually a good idea for the devs to keep introducing new romances or would you rather see them work on already established ones?

Dev Tracker News, Economy Inflation – How Do We Fix It?

New changes have been announced that will go into affect when 7.0 drops.

The first announcement was changes to the Dailies and Weeklies missions. They intend to rotate Weekly Missions so that all players are able to do the same missions. According to the Dev Tracker, players will still have access to Weekly Missions that aren’t part of the rotation, but the rewards will be reduced. I personally like this upcoming change. I know it was kind of annoying to find anyone to do the Dailies and Weeklies with during Galactic Seasons because we were all doing different missions and not many of us ever seemed to have the same missions at the same time. It would also be nice to have more incentive to do other Weeklies. I have a tendency to do CZ-198 over and over again, especially since I maxed out on reputation for most of them.

The next announced change will be shared tagging. Now this one I actually like. There are a lot of very inconsiderate players who like to either steal your kills or collect the objective while you deal with the mob. With this new change players will be able to share credit for kills and even share loot. Another thing that will be added is if a healer were to heal another player who is dealing damage to a NPC, the healer will also get shared credit.

I recently started playing Guild Wars 2. I haven’t invested too much time into the game yet and I’m still on the fence of whether or not I like it enough to play long term. I’m not exactly a fan of having to grind to a certain level in order to unlock the next part of the story, but one thing I really have enjoyed is being able to share kills with others. It allows players not only to share objectives with each other, but also to help each other out. In GW2, if another player dies and if you revive them you will be rewarded for reviving them.
One time I was questing and someone died very close to me so I ran over to heal them and the same boar (those boars are really tough) that attacked them also attacked me. So I ran away. After healing myself, I ran back to the player and the boar attacked again. I wacked it with my sword a few times, ran away again, healed myself, and then went back for the boar.
I did this repeatedly until I successfully killed the boar and then revived the player. This entire time the player waited patiently for me to finish and even joked in chat about that being one tough boar. After the player was revived they thanked me and then since we happened to be going the same way, we quested together for awhile until I had to log off and make dinner. So far that is my most memorable moment in GW2 and funny enough I even thought that this was something that should be implemented into Swtor.

Will it cut down on rude people stealing objectives? No, probably not, but it could at least give others incentive to help out with kills or even to prevent players from mob stealing, which has happened to me a lot.

The other changes will be economy adjustments, combat change – vanish, and weapons in outfitter. I don’t have much to say about the combat change since I don’t play my stealth characters that much. The weapons in outfitter seems like an interesting idea. Players will be able to equip weapons the same way you can stamp an outfit on. I don’t know if I’ll ever do that since I usually like the weapons I have equipped already, but I know it is something others have been asking to be added for quite awhile.
Lastly is the economy adjustments. Starting in 7.0 the devs will be reducing the amount of credits you can obtain through conquest. Solid Resource Matrix will also no longer be given as conquest rewards and will instead be added to the Jawa vendor where players can purchase them with Jawa Junk.

A lot of people are already making a big deal about these upcoming economy changes. On the forums some are saying that those who don’t go out of their way to farm credits will be screwed over while the rich will remain rich. This is true for the most part; however, this will have some affect on the economy in the long run. I can’t say for sure if it will have a positive affect, only time will tell. If this works the way the devs want it to, less credits will be generated into the economy, which means poor people will have to grind for credits and the rich will continue to sell to each other until there is no one willing to buy their stuff anymore, which may result in them lowering the prices in order to sell their items. The question is whether or not this solution will work.
I’m not super wealthy ingame, but I’m also not destitute. Most of the credits I have gained are from selling mats, crystals, dyes, etc. I also used to play the GTN until the inflation made it nearly impossible. The way I see it if you’re not willing to put a little effort into credit farming, than I guess you didn’t really want those cosmetics. I know that may seem harsh, but it is the truth.

The question is can we fix the economy? Answer, probably not.

I had a conversation about this with a few guildies and I introduced an idea that would probably be a better solution, albeit one I’m not sure if the devs would be willing to do because it might cause a few players to rage quit. I suggested that they limit the amount of credits players could trade each other. For example, on the Star Forge server there aren’t any hypercrates being sold on the GTN because the GTN has a credit limit of one billion or something. Not sure of the exact number. So they are now being sold in gen chat for over a billion credits. Another example is someone who recently was trying to sell a rare blaster rifle in gen chat for four billion credits. If they were to make to where players could only trade each other around nine hundred million credits or less that would prevent anyone from being able to sell things at a higher price than the GTN, which would also bring hypercrates back onto the GTN.

One of my guildies pointed out that would probably be a temporary solution at best because players would still take advantage anyway they could and sell things for a higher price than they are worth. And I agree. I think the economy will always be inflated in some way and there is no quick or easy way to fix things. However, I’m pretty sure the devs never meant for players to use the trade chat to sell things for a higher price than you can on the GTN. So, in a way this is an exploit that could be fixed by limiting the amount of credits that can pass hands. A couple years ago, the trade chat was used as a way to undercut the same item being sold on the GTN. Any time I saw someone trying to sell something for a ridiculous price others would be quick to tell them it was cheaper on the GTN and no one was going to buy the item from them.
Players completely removing the most expensive items from the galactic trade network has allowed them the freedom to demand as many credits as they want because there is no other way to get these expensive items unless you use cartel coins to buy it directly from the cartel market. Which is why I think the devs should seriously consider this option.

Either way, we’ll find out whether or not the economy will ever stabilize as I’m sure the devs have a few more ideas they will introduce into the game in the near future.

Ode To Be A Force User

I saw this tweet from someone talking about one of the biggest failures in Star Wars was making people think that force users had to come from a powerful lineage in order to be powerful. I kind of agree with this statement. I know when we think of powerful force users our minds immediately go to the Skywalker family because they are the lineage. But what if there was someone who came from a powerful lineage and turned out to be a big disappointment because their force sensitivity was practically non-existent? Imagine for a moment how the Skywalker saga would have ended if Luke had no force sensitivity?

Well, in Swtor we get to see that concept through Theron Shan.

Theron is the son of Jedi Grandmaster Satele Shan, direct descendant of Bastila Shan, wife of Revan. Imagine having an impressive lineage like that and then finding out that you won’t be following in your ancestors footsteps? For the most part Theron seems okay with how his life turned out. He even went so far as to say that things worked out just fine for him after he left the Jedi Order.

But let’s speculate here for a moment and take the time to really consider what life was like for Theron. His mother gave him away to be raised by Jedi Master Ngani Zho. He didn’t know who his father was until later in life and as we can see in the expansions he has a strained relationship with both of his parents and yet he still cares for them in his own way. He was raised in the Jedi Order because it was assumed he would be force sensitive and when it became apparent he was not, he was asked to leave. He went on to join the Republic Strategic Information Service and from that point on began a rather impressive career.

The question is why did he choose to join the SIS?

Imagine if Obi-Wan and Yoda had come to Luke and said, We need you to fix what your Dad has broken. And then they realized they had pinned all their hopes on someone who wasn’t force sensitive and probably would have been pounded into the floor by Darth Vader in their first fight. They would have looked at each other, shrugged and then Yoda would have said, Another one there is, and they would have gone off to find Leia. I can’t imagine Luke would be feeling the love at this point.

The two situations aren’t quite the same for Luke and Theron. There was no big bad that needed to be dealt with immediately. There wasn’t a shortage of Jedi running around and Luke was force sensitive so they didn’t need to go find his sister. But to continue speculating here there were probably a lot of expectations put on Theron as he grew up in the Jedi Order because of who his mother was and the lineage he had inherited.

If nothing else a sense of responsibility and loyalty to the Republic was instilled in him during his time in the Jedi Order so it becomes easy to understand why he joined the SIS. I think for the most part Theron was fine with not being a Jedi, but I also believe he felt the need to prove himself since his career as a Jedi didn’t pan out. He had to prove (to himself at least) that he could help save the galaxy in spite of not being force sensitive, which is why he’s so driven and willing to put himself at risk for the greater good.

Perhaps that’s one of the reasons why Theron is one of the best characters in Swtor. He embodies all the best traits in a person who is not gifted in the force and yet still makes a difference.