Dailies on Manaan

Starting out the Manaan dailies for the first time introduces a short story of what your character is doing in that area and how you’re helping your chosen faction. I liked the story from both sides, but I really liked the Republic side better, which is unusual for me. Lately, I’ve been feeling like the light side of the story is lacking and the dark side gets the better storyline. It’s something I’ve discussed with others before so, I’m glad the Republic side was engaging this time.

I didn’t realize how much I actually missed butting heads with diplomats on the light side. So, when we were introduced to Minn Ishkah I was happy to once again be able to ruin a diplomat’s day. She wasn’t bad at her job or anything, but like all ambassadors she wanted what was best for the Republic over the Selkath in spite of the fact we were in their territory. I found it very amusing when I received mail from Master Gnost Dural warning my Jedi about her and thought you’re a bit late. I’ve already disappointed her twice.

On the Imperial side, I had a lot of fun with my saboteur. It was hilarious how Commander Qrukk was going on about what a disaster our push on Manaan had been and I kept saying something along the lines of yep, you all dropped the ball when in fact I had been the reason for the disaster in the first place. I really got a kick out of how I could bad mouth everyone for the mess I made. Nothing like blustering to draw attention away from yourself. I liked Wo Kasto on both sides of the story and wouldn’t mind seeing him again on my saboteur, but that’s probably not likely since I sent him packing to the Republic.

One thing I was surprised about was how no daily resource matrices or tech fragments dropped after completing the dailies. I wasn’t sure if that was a glitch or intentional, but the devs released the patch notes today for the 7.1a update that we would now be rewarded with daily resource matrices, tech fragments, and the weekly daily area will drop gear. I’m guessing it was a bug since they’re adding in the rewards.

I took a look at the reputation vendor and the decorations are really nice. I could use them for my Manaan stronghold. Two things that are a must have is the cute cerulean turtle. I will need to get champion reputation before I can add the pet to my collection, and I also want to get The Waterlogged title because that seems really appropriate while on Manaan. I won’t be able to get that one until I’ve reached Legend, so for the next couple weeks I’ll be grinding out rep.

I think the dailies and heroics on Manaan are good. There are three areas to do the quests in and the map isn’t too big or overwhelmingly confusing. The dailies are not grouped too far apart from each other and the enemies spawn quickly, so it doesn’t feel like you’re competing with the other faction and shared tagging comes in handy. Overall, I like the size of the map and the areas are nice. The devs did a good job creating each area to look unique. I think it’s a fun place that I won’t mind revisiting often whenever I want to grind out dailies.

Digging Deeper Review

I was pleasantly surprised by how long the latest story update was for a non-expansion. It was still short, but so much better than the very short conversations between companions we’ve been getting lately. I suspect Digging Deeper was originally part of the LoTS expansion that was later cut.

It was really nice seeing Talos Drellik back in the field again. I felt like he was wasted as an alliance alert since we didn’t really have him studying many archeological finds. He’s one of my favorite companions from the Inquisitor origin story and I would love it if he were around more. Maybe now that he’s studying the ruins on Elom he’ll have his chance to shine.
I was surprised when it was revealed that Darth Nul wasn’t just one of the Children of the Emperor but was the very first one. I’ve had so many questions since they were revealed in both the Consular and Jedi Knight origin stories and maybe now some of these questions will be answered. Of course, with this new reveal I have even more questions. Why did the emperor discard Darth Nul? Was she getting too ambitious or had her usefulness simply run its course? Did she seek revenge? At this point I will not be surprised if it turns out she has been alive and imprisoned all this time. Or possibly dead but brought back to life accidentally or on purpose. It would make a great story if the next person we have to deal with is one of the Children of the Emperor. I was a little disappointed when nothing more was done about them, so maybe now we’ll get to learn more.

I am even more curious and confused about where in the world we sent Arcann. Like many others I thought we were sending him to Elom. I guess I’m going to have to get another character up to speed on the story and rewatch the scene because I really don’t remember where we sent him. But now that we have the option to send Sana-Rae to help him this makes me think the devs are gearing up for a big reveal. My guess is it has something to do with Darth Nul. Either they are going to find a powerful artifact or possibly even the Sith Lord herself.

Some time ago I speculated what they were going to do about the brewing Mandalorian civil war. I did raise the possibility that Heta Kol and the mandos could have a bigger impact on the story, but if I’m going to be completely honest, I wasn’t expecting them to tie it into the main story. So, I was very surprised when it turned out that the person Sa’har’s brother was taking her to was Heta Kol. Now I’m more curious than ever about what Heta Kol is up to and how Sa’har and her brother will fit in all of this.
I’m still rooting for Darth Malgus to escape. I was hoping we would get a short interlude with him, and I wasn’t disappointed. I have to say I really feel sorry for the guy. He’s overly ambitious and will no doubt do more terrible things, but a small part of me just can’t help feeling sorry that he is once again put in a cage. I felt bad for him when it was revealed that Empress Acina/Emperor Vowrawn had tight control over him. And now I feel bad that he’s been captured again.
I’m wondering if we’ll have any more interrogation scenes to try to get him to reveal anything else because I get the feeling, he’s holding back a lot. Namely his entire plan and what exactly he was trying to do with the datacron. It was suggested in a conversation between your companions that he was wanting to use it to control his followers, but I have a sneaking suspicion that there’s more to it than that.

I really liked this story update. It was short but a lot was revealed, and I can’t wait until the next update to find out what happens next.

Carrick Station Penthouse

I’m not the best at decorating strongholds. Most of my strongholds have some decorations in a couple rooms while the rest of the place is bare, but the Carrick Station Penthouse is easier to manage because of its size. After purchasing the penthouse, my first decision was which of my characters to assign it to since that would help me decide how it would be decorated.

I settled on my trooper and figured it could be used as her official headquarters. Here is a screenshot of the foyer. Since it’s the first thing others would see it needed to be nicer looking, but the holographic droid is there as a reminder that the door beyond is where the real work happens.

Next is the bedroom. The room was honestly too big for just a bedroom so I thought of how my trooper would use the extra space. And she decided the other half would be converted into a workroom/storage area.

A cantina was a must have for those moments when the trooper and her companions can relax after a hard day’s work. Naturally, this is where Paxton Rall and Nico Okarr like to hang out because it wouldn’t be much of a cantina scene without them.

The last room is the center of operations where all the information gathering, spying, and so forth take place. I took several screenshots because I wanted to get all angles as well as showcase the companions I placed in there.

As I said I’m not the best at decorating, but I do think they made the Carrick stronghold easier to decorate than some of the other strongholds. There are a ton of hooks, so many in fact it might be impossible to use them all.

I think the penthouse was worth grinding for tokens to purchase. It’s a neat place to hang out while I’m crafting. I really like the view of the VIP lounge we can see through the window. What would make it even better is if we were able to see other players. Not sure if I’ll buy the Vaiken Spacedock stronghold yet. I’ve seen screenshots of it, and I do like the rather ominous ambience. Let me know in the comments below if you’ve purchased any of the new strongholds and what you think of them.

My Review of Legacy of the Sith

Shortly after I started Legacy of the Sith on Imp side, I encountered a bug during the Fortification quest where I was supposed to take control of a submersible droid. Somehow, I was teleported to a part of the game we weren’t supposed to see. At first, I didn’t know what was wrong. I thought for some reason the game had glitched as none of the doors would open to let me continue, so I logged out thinking that would help. When I logged back in, I was still stuck in the room with no way out. Stumped, I went to the forums to see if anyone had encountered this bug and that’s when I discovered I was in a room that was outside the room I was supposed to be in, and the game had accidentally taken me behind the scenes.

I kind of thought it was cool that I was in a place that couldn’t be seen beyond looking at it through a window. I freely admit I put off trying the solution others in the forums were suggesting and explored the room a little more because when the devs fixed the bug it was unlikely to happen again. I wish I had taken a screenshot, but I didn’t think of it at the time. It looked like a storage area where a bunch of equipment and crates were being kept. Eventually, I tried the fix that was suggested and traveled to my ship, then relaunched the mission. The solution thankfully worked, and I was teleported to the correct location.

Controlling the submersible droid was a lot of fun. It would have been even better if we had been allowed to put on a suit like in Kotor, but it was still awesome exploring underwater.
I had to laugh when I started planting mines and thought to myself, it’s no wonder Selkath dislike outsiders. Every chance they get an outsider blows something up and destroys their ecosystem.

Darth Norok is easily my favorite npc that was introduced in this expansion. He was so comical I legit couldn’t breathe because I was laughing so hard. He was so full of himself that he actually seemed to think he walked on water. Even when my bounty hunter encountered him locked up, he acted like his capture had been some kind of fluke that could never happen again.
He delivered every line as if he were on a stage and expected everyone to hang on to every word he said. I bet the actor had a lot of fun playing the part. I was very disappointed when I had to fight him after destroying the gunship. Since he can be killed, he won’t be significant to the story going forward. I was really hoping Darth Norok would be sticking around just so I could listen to him continue to deliver his lines in an overly dramatic fashion.

Another character I found interesting was Colonel Korrd. Something was definitely up with the guy as he deflected and obfuscated the mission at every turn. To have him defy a Sith and then pretend said Sith was giving him orders was really gutsy and I hope we see more of him in the future. There aren’t nearly enough characters from Imperial Intelligence that stand up to Sith and try to undermine them while doing what they believe is best for the Empire.

I also have to say I am enjoying playing a saboteur, though I can’t help wondering if sooner or later they intend to have the saboteurs found out. My guess is probably not, but the idea that my bounty hunter could be discovered as a traitor at any moment is an interesting concept.
All though next time my BH needs to contact Jonas Balkar, she should really do it in a more secure location and not some place where anyone could wander in and see what she’s doing. If the devs ever decide to do anything special for the saboteurs, my only hope is that Major Anri never finds out. She seems pretty devoted to the Empire and is always talking about how my bounty hunter is one of the good ones who gets things done. I have the feeling she would make a very intense enemy.

Ruins of Null was a pretty good flashpoint. I didn’t run into any problems, though I know a lot of players ran into a glitch where they couldn’t defeat Darth Malgus. I haven’t seen anyone talk about it in awhile, so I don’t know if the bug was fixed or not.

At the end of the flashpoint when all the force users were working together to keep Darth Malgus down, I was honestly rooting for him to escape and fight another day. But they captured him and then showed the padawan retrieving the datacron while Malgus was monologuing, which has me very intrigued about where they will go next with the story.

Still, I would love it if Darth Malgus has a few more tricks up his sleeve and continues to be the next big bad for awhile. One thing I absolutely loved was when I showed up and Malgus was like ‘not you again.’ Yep, for once I’m the one who keeps returning like a bad penny and ruining everyone’s day.

On pub side I liked Colonel Gallo and her personality. I’m hoping we see more of her. Unfortunately, you do have the option to leave her behind to die. So, she may not have a big part to play going forward, but since I’m sure most light side players will keep her alive, I would like to see her return.

The end fight with Major Dosk was hilarious. Not only did he sound a little unhinged in the end, but he was so put out I busted out laughing. For a npc who didn’t have many lines he is unforgettable. I’m not sure what to think of Admiral Rava. He clearly has history with Colonel Gallo that I would like to know more about. He wasn’t very happy when I saved the Colonel and her team instead of the kolto. I’m curious to know if he will play a larger role in upcoming updates.

I thought Legacy of the Sith was a pretty solid expansion if a little too short, but that seems to be the norm now. I’m looking forward to the dailies on Manaan in the 7.1 update and the next installment in the story.

A Quick Update

Since the beginning of this year, I have been feeling really burnt out playing Swtor, but because of 7.0 coming out I continued to play every day. Eventually, I became so sick of grinding for better gear and leveling up my characters I decided to take a break. I meant to only take a month-long break, but as more time passed the less, I felt inclined to log in. I had a few blog posts in the works, including my thoughts on the latest story introduced in the game and I kept putting them off because I knew if I continued blogging, I would feel obligated to log in.

So, for these past few months I have been playing a bunch of single player games. A couple weeks ago I decided to return to Swtor in August. Which worked out because shortly after that the devs made the announcement that the 7.1 update would come out on August second as well as the return of Nar Shaddaa Nightlife, one of my favorite events.

I think the reason I was so burnt out by the game was because I was getting on every day for years and spending several hours playing Swtor almost exclusively. Going forward to prevent this from happening I’m going to shake things up a bit and try not to fall into the same routine of doing the same stuff over and over again. I’m also going to make time to continue playing other games. I may start playing a secondary mmo, maybe Lord of the Rings Online, but I’m not sure yet if I want to do that. Swtor will remain my main mmo as long as it exists but having a second game to fall back to may help keep my enthusiasm for Swtor alive.

I would also like to start logging into the characters I have on the Satele Shan and Darth Malgus servers because at the moment they are collecting dust. I think two of them on Satele Shan are level seventy, which tells you how long it’s been since I’ve been active on that server.

I will be coming out with a review of Legacy of the Sith before 7.1 launches. I just need to go over my notes and refresh my memory and will have it out in the next day or two.

My Thoughts on Galactic Seasons

Season two of the Galactic Seasons is underway, and I thought now would be a good time to compare the differences between season one and two. First, I should say I never completed season one. I did try, but after about three weeks of grinding the same missions, I couldn’t take it anymore and just stopped all together. Any time I tried to reroll to get something new I usually ended up getting more of the same.

Even stranger, in spite of the fact that nearly everyone had to kill seventy-five colicoids on a daily basis, none of us ever seemed to be assigned the same planet. It was the same with operations. Anyone who had an ops they needed to do, had a hard time finding a group because others had been given a different op or only had warzones and galactic starfighter on the list.

Season two is much better in comparison. Everyone shares the same objectives so it’s not hard to find someone to group up with and they’re not the same objectives over and over again. It’s also nice that the devs branched out beyond killing x amount of colicoids. Some of the objectives can be completed without even being aware they were on the list. I was really surprised when I was on my low level Sith warrior, killing acolytes on Korriban when a completed objective popped up. When I looked it up the achievement was titled Still Got It and required you to kill twenty-five people without a companion. As amusing as I found it, I couldn’t help thinking it was a wasted opportunity. I can imagine the number of players who went to starter or low-level planets to complete this objective. It would have been far more interesting if we could only complete it in certain areas that would present a challenge.

Since I do dailies and heroics often, I do like how so far different dailies/heroics have been showing up on the season objectives each week. All though I’m not a fan of the fact that I don’t have easy access of all of them anymore. I can understand why they designed it that way. It does make it easier to know which ones will give more rewards, but it does require extra steps now to get to some of the heroics no longer on the list. I like the little clock feature they added to these missions, including the color scheme that allows us to know how long we have before they reset. The devs did announce a while ago that they will be adding all dailies and heroics back on the rotation due to player feedback.

Some of the rewards we get from Galactic Seasons are pretty good. The mounts and weapons will come in handy, though I’m not too sure about the outfits. I’m not impressed with their design and don’t see me using them anytime in the future.

So I’d say so far season two is good and has continued to hold my interest. I’m one token away from being able to afford to buy a fleet stronghold. At first I wasn’t going to buy one because I already have too many strongholds that are sparsely decorated as it is, but my curiosity has won out. I’m going to buy it on pub side to see how I like it.

I’d love to hear everyone’s thoughts on Galactic Seasons so far. Be sure to comment below!

Will The New Loadouts Kill Alts?

I’ve been seeing some concerns that being able to pick two combat styles and create ten different loadouts will kill alts. So, the question is, will these recent changes provide less incentive to create more alts?

The answer is yes and no.

Let me explain. I know a few people who don’t care about the origin stories. The reason why they play Swtor is because of the social aspect and for the pvp and operations.

There’s this one guy in particular I know who hasn’t finished most of the origin stories and he’s behind on the expansions. Anytime someone mentions something that happened in the story he is completely lost and doesn’t know what they’re talking about. He has freely admitted he spacebars through every conversation and picks option one because he doesn’t care to sit through the cutscenes and follow the story. What he does like is figuring out all the combat styles and their disciplines.

Those who play the game just to experience all the different combats in pvp now have the opportunity to create less characters if they want. So yes, having ten different loadouts and choosing two different combats will trim down the number of alts for these types of players.

On the other hand, Swtor has attracted a lot of solo and casual players who play just for the stories. There are also quite a few who enjoy all aspects of the game, including the origin stories. These types of players will continue to create new alts just to experience their favorites again. So, for them, no, the new loadouts won’t kill alts.

Think of it this way. The new loadouts will allow more freedom to play the way you want. If you want to play a light side Sith who fights the Jedi way, well now you can. Or perhaps you would rather be both light and dark? The loadouts also allow this to happen.

Those who like to roleplay or create a progressive story for their characters now have far greater possibilities. Want an Imperial agent who can use a sniper and blasters? Or maybe you want to make a sniper bounty hunter like Din Djarin? That was the idea behind the new combat and loadouts. It wasn’t some nefarious plot to kill alts like I saw a few in gen chat suggest. It was just to give players a more creative way of playing.

I would love to hear everyone’s else thoughts on all this so be sure to leave a comment below.

CZ-198 Is Actually Crowded?

CZ-198 is one of the dailies I do frequently. By the time I leveled up my first character to unlock it not many went there anymore. At most I would see a group from The Sanctuary or their counterpart The Dark Sanctuary farming the dailies. This week one of the Galactic Season objectives is to complete the CZ-198 weekly twice or Iokath once. As soon as I arrived on CZ-198 I realized this was not going to be a walk in the park like it usually is. There were so many in just the first area that I had to play the waiting game to click on the crates. Someone in chat even said they never thought they would see the place with so many players ever again.

While I was waiting it occurred to me that I was seeing CZ-198 for the first time as it must have been when it first came out. It was an interesting experience and because of the quick timers on everything, not too aggravating. I definitely couldn’t speed run through the dailies like I did before, but to be honest I was too busy watching everyone hopping around as we waited our turn.

One thing that really throws me off is the missions automatically finishing for me instead of needing to be turned in. I’m so used to quick traveling back to the beginning to turn in my missions at the drop box that I did it automatically. Then stood in front of the console for a few seconds clicking on it before thinking, ‘Oh wait! I don’t need to do that anymore.’

It’s going to take some time to get used to. It’s also going to take me awhile to get used to not having to go to a trainer for new characters. I recently started a new Consular and Sith Warrior and kept thinking I needed to go to a trainer. I also kept wondering how new abilities showed up on my bar before going, ‘Oh, right.’

It makes things much easier than having to double back all the time, but it does disrupt my pattern. Though I’m sure it won’t take me much time to adjust. Now if only they would speed up the timer for The Face Merchants heroic on Coruscant. More often than not I have to forgo the bonus mission because there are others waiting to obtain the passkey. I was actually hoping they would speed it up in this last update, but when I did the heroics today, I could tell right away that it still hasn’t been fixed.

Still, it has been interesting noting all the little changes. I look forward to seeing what else the Galactic Seasons objectives bring. I do like how all the mission changes seem to spread everyone out now. Places that were formally dead are now thriving again.

First Impressions of 7.0

A lot of changes have come to Swtor in the 7.0 update and I had to take a moment to absorb all the changes before giving an honest review. Since I knew they would be changing the looks of the new character menu, one of the first things I did after logging in was to create a new consular. It was very different to say the least and I’m not sure how I feel about that change. It’s not a bad look at all. It’s just different. I think it’ll take me some time to get used to it.

The UI is also very different. I have seen some point of contention on twitter this past week about the change. I personally believe this has been blown way out of proportion. Nothing of the new UI is bad per se just strange to those of us used to the old look. I think they should have taken a step back and evaluated these differences subjectively before going off on a tangent and threatening the devs. Yes, I’ve seen a few who have threatened them and that is not okay. Hopefully, in the next few days things will settle down and everyone will get over the hump in the adjustment period.

Unfortunately, it doesn’t help when a gaming journalist like PC Gamer picks up on the drama and gleefully publishes an article that compares LoTS to the Christmas Special. Never mind the fact that it seems to be a small handful of people who are unhappy with the changes. If gen chat on both Imp and Pub sides are to go by most players seem to be happy or at least not unhappy with the recent changes. I’ve especially seen mostly positive views on the new loadouts. This is honestly why I dislike gaming journalism. They don’t seem interested in the truth or giving a neutral review when they could instead write clickbait articles full of scandal and drama. I’m hoping that the article doesn’t hurt Swtor in the long run. Right now there are a lot of new players experiencing the game for the first time and it would be nice if they decided to stick around and help breathe even more life into the game.

The only thing about the new UI that I’m not happy about is the class/origin stories icons. Before they were very vibrant and now it’s kind of dull. I think I would have liked it more if they had at least added some color to them.

Screenshot taken from Going Commando

What I’ve mostly been doing since the update is figuring out the changes to combat since they took away a few abilities. It hasn’t affected my playstyle too much. There are a couple abilities that came in handy with my Merc that are now gone, but aside from that it hasn’t been too much of a hassle learning a new rotation. I’ve also been leveling up my character(s) to 80 and gearing up.

It’s been interesting to see how crowded daily and heroic areas have been since the expansion. One thing I really appreciate was the fact that the devs made the reset timers on a lot of missions faster. With how crowded the game feels right now it would have been a nightmare having to wait in a line for your objective. Shared tagging is also very interesting. It helps out with some of the heroics since they’ve been scaled up. The heroics are not too hard; it just takes more time to complete, which I honestly don’t mind. One thing that amuses me is the number of healers who now go out of their way to heal me whenever I’m in combat. I’m aware they are doing it for the XP now that there’s shared tagging, but I’ve been trying to remember to thank them afterwards. I’ve even had a few interesting conversations with some of them as we discuss the new changes to the game.

The one thing I haven’t really tried out yet is the secondary combat and loadouts. As I’ve mentioned before in a previous post I wanted my Merc to be able to use a cannon to go along with my Canderous Ordo outfit. However after accepting it and getting everything set up I realized that I had binned the cannon automatically given to me and there is no way to mod any of the weapons I have beyond item rating 306. My guess is they didn’t see any need to add mods for weapons since they plan to add a cosmetic slot for weapons. But since that’s not supposed to come out until the 7.1 update, I’ll just have to make do with what I have until then.

One thing I really like is the look of the new gear. I wasn’t all that impressed with the Spoils of War gear and never felt the desire to run around looking like an aristocrat. Not only does the texture of the new gear have really high-resolution, but it was something I could easily see my bounty hunter wearing. I did want to wear it on my Jedi knight as well, but her long hair was clipping into the clothing, so it wasn’t feasible.

Hopefully, 7.1 brings more content since I know they held back a lot as well as flesh out some of the current issues. In the meantime, I’m having fun figuring out the new gearing system and running dailies, heroics, and flashpoints to get the new gear drops.

One thing I noticed when I did the False Emperor yesterday was that Darth Malgus talks less during the fight. It has been some time since I last did that flashpoint, so I don’t know if that’s something they adjusted a while ago or if they did that during the last update. It actually took me a few moments to realize what was wrong with the fight because I felt like something was off and then it occurred to me, Malgus was talking a lot less. Makes me wonder what other flashpoints they may have changed. Might have to run through some more and see if I can find any other differences.

Ten Years of Swtor

Today is Swtor’s 10th anniversary. It’s hard to believe that this game is a decade old already. Swtor has had some ups and downs over the years, but judging from the last dev stream they are committed to making ten more years of experiences.

Sadly, I haven’t been playing since launch, something I deeply regret, but at the time I mostly played single player rpgs (still do) and didn’t have any desire to play online games. I didn’t start playing Swtor until 2016. I played it for free for awhile and eventually subscribed once I finished the base game. Anybody remember when Wal-mart sold Swtor time cards? Kind of wish I had kept the last time card I bought as a souvenir. It came in a really cool case, though I’m sure I could still get one on Amazon, assuming they haven’t stopped selling them yet.

The latest expansion, Legacy of the Sith was supposed to come out in December 15th in honor of the 10th anniversary, but they had to delay it until February 15th. I don’t mind per se that they delayed the expansion. If they need more time, then I would gladly ask that they get it right and make sure the launch runs smoothly with as few bugs as possible. However, February is really a bad time because a lot of other games are coming out around that same time. February is almost always a busy month for gamers and I’m worried that there might be more than a few who will choose to play other games over Swtor’s newest expansion, which may hurt them a bit. Perhaps I’m worrying needlessly and the next expansion will do well.

Looking back there really haven’t been too many milestones this year as far as story content goes. Secrets of the Enclave was great and I am definitely looking forward to more of Darth Malgus’ story and his plans for the galaxy far, far away. The Mandalorians arc is still ongoing as well. I was actually expecting them to have finished that story arc by now through small story updates, but so far we haven’t seen much since The Spirit of Vengeance came out. Which makes me wonder if Heta Kol is going to play a much larger role than I originally thought in the ongoing story or maybe they intend to have two different stories going at the same time. It’s hard to tell at this point.

Either way, I hope they continue to make great content for as long as they can. I want to give a shoutout to the devs for being as passionate about Swtor as we are and thank you for 10 years of great content.