Bioware is famous for creating quests that have questionable choices. They come up with complex stories that have morally ambiguous outcomes and are left open to interpretation as to whether the players made a good decision.
But then they go on to make side quests that are treated as a black and white solution. You can either make a dark side choice or a light side choice. There is no in between.
I was playing SWTOR a couple days ago and came across this quest on Taris called AWOL. It’s about a squad of soldiers who disappeared and you are tasked to find them. When I found them I discovered they were trying to desert because they were convinced the Rakghouls couldn’t be stopped.
It was a light side choice to tell them they deserved to rest and let them go and a dark side choice to tell them they couldn’t leave and order them back to their posts.
As a Jedi Knight I know I was supposed to let them go because it was supposedly the right choice, but the truth isn’t that simple. Who ever made that quest was trying to treat it as a black and white scenario when it is far more complicated then that.
When the soldiers joined the military they knew the risks. They knew that they could die in combat and they knew they could possibly come up against an enemy they couldn’t beat. I’m all for soldiers having a vacation or a little R & R, but I am against them deserting their posts and making a run for it, thereby leaving other people to die when they could have been there to help. Running from your duty is an act of cowardice and I didn’t appreciate having to make a dark side choice by reminding them that they knew the risks when they signed up and then force them to return to their base.
It’s one of many side quests that I hate doing because Bioware makes it a black and white outcome when in fact it should have been left up for interpretation. It’s weird how a gaming company like Bioware can make some pretty crazy stories and blur the lines on many decisions your character makes and yet have side quests that are an either/or situation.