My Jedi Knight is all caught up with the story, which means I now have a light side and a saboteur who will be experiencing new content at the same time. I need to get my Sith Inquisitor up to speed for the dark side and I’ll be all set. Revisiting The Spirit of Vengeance flashpoint for the second time was a bit of an eye opener. My first impressions of the fps was that in spite of how long it was the newness of it and the unknown of what would happen with Heta Kol and The Hidden Chain kept me glued to the screen until the very end.
This time, however, the flashpoint seemed to drag on with way too many mobs of enemies between me and my destination. My first playthrough I didn’t encounter any of the game breaking bugs that others complained about and didn’t find any thing this time around either, so I’d say the devs did a good job fixing it. One thing I did notice was that the boss fights were a lot quicker this time around. If I’m remembering correctly I only died a couple of time while dealing with Heta Kol. The other boss fights just took a long time to kill since their health bar was so high.
About half way through The Spirit of Vengeance I found myself getting bored and my attention started wandering. At one point I actually stopped and watched my sister play Mass Effect because what she was doing seemed more interesting than killing yet another large mob. Most of them can’t be skipped and my sister told me that she couldn’t even stealth past them because they could detect her. I can very easily see this flashpoint becoming old very fast. I did like rewatching the cut scenes and I’m really hoping that Rass Ordo becomes a companion sometime in the near future. I’m keeping my fingers crossed because Rass Ordo’s outfit and weapon showed up in my bounty hunter’s inventory along with Darth Rivix’s after the latest short story update dropped. All though interestingly enough I didn’t see anything show up in my JK’s inventory after she was caught up, so I don’t know if that was a glitch or if it’s just taking a little bit longer to appear.
In other news, Bioware recently announced via livestream that they were making changes to the combat system by allowing players to switch between advanced classes and would create profiles to make the switch easier. I’m kind of imaging something similar to Me: Andromeda’s profile ranks, but with a lot less options. Recently, changes to the Jedi Guardian combat styles went up on the PTS (Private Test Server) and I’ll admit the possible changes disturb me. According to Swtorista and others who are currently testing the changes it sounds like the devs are planning to revamp the classes combat by dropping some of the abilities. I’m the most comfortable with my Jedi Guardian’s and my Merc’s Innovative Ordinance rotations. I hadn’t intended to change either classes abilities unless some of the combat systems that became available allowed me to tank or off tank better with them. If they were going to revamp the entire combat system I really feel like this was something they should have mentioned in their livestream instead of shell bombing everyone on the PTS.
Hopefully, in the coming days they explain some of the changes more and allow those on the PTS to experience these changes so we have more information to go on.